3D Computer Vision
MASt3R SLAM is a truly plug and play monocular dense SLAM pipeline that operates in the wild It is first of its kind real time SLAM system that leverages MASt3R
3D Reconstruction from traditional SfM MVS is time consuming and involves complex intermediary steps VGGT Visual Geometry Grounded Transformer outperforms DUSt3R and MASt3R in multiple benchmarks achieving SOTA results
MASt3R Multi View Stereo 3D Reconstruction is a 3D aware image matches that grounds image matching as a 3D task to establish better correspondence In this article we will understand
DUSt3R Dense and Unconstrained Stereo 3D Reconstruction introduces a novel paradigm in multi view 3D reconstruction eliminating the need for predefined camera poses and intrinsics In this article let s
3D Gaussian splatting 3DGS has recently gained recognition as a groundbreaking approach in radiance fields and computer graphics It stands out as a jack of all trades addressing challenges that
Apple s DepthPro is quite impressive producing pixel perfect high resolution metric depth maps with sharp boundaries through monocular depth estimation It outperforms all of its contenders like Metric3D v2